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revilnemesis

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A member registered Mar 26, 2018

Recent community posts

For me at least, I have never heard AI voice acting that was good imo. The bigger issue is that it might be considered a bad look especially as an indie developer since there is a lot of justified controversy around AI voice acting which could harm your reputation.

This is a good first game, my only critiques is that if you can't have voice acting to just have text instead of a text to speech and that the text need one more check as it sounded a little odd but it was still easy to understand. Your only mistakes were small and understandable ones.

The game was honestly just mediocre for me till I died, that death scene was hilarious and a great choice.

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This is a great game and I love the concept, my only question is that the only ending? It seems like there would be more than one ending.

The intro/narrative you gave here did not match the plot I got from the game which felt far more like a generic haunted house ride.

1 or 1.1? Because if 1, it isn't available to download.

For some reason I can't move from the starting position and I can't look around because the view is forced back to starring ahead.

I loved this story and my favorite quick joke was Savannah briefly popping up while blushing in the background when Pogo and Clyde were flirting with Capella.

I love the characters and plot so far and that ending has me hooked. I hope you continue the story.

My only issue is that it was far too dark in some spots, otherwise great game.

This was a great game with amazing build up and it has some really good potential as a starting point. Sadly though it might be a while for me cause my potato laptop wasn't the best for this. I still hope you can continue this to your satisfaction.

This VN is just plain pure and adorable so far. I love the small bit of story so far.

A good mix of horror and some dark comedy if intentional, to the point where I almost thought it was a well made parody of horror games. I figured out who the killer was but I thought it was a red herring. Only complaint is that it seems like you were building to alternate endings with none, but that is more of a nitpick I'll admit.

I didn't mind the sad endings, despite how much sympathy I felt for everyone, I felt this could only end bad the moment we got the first dream. The "best" way I could've seen this game ending would be Mercredi being locked up in a mental institution for probably the rest of her life.

And yeah, I really do wish we got to know the characters a bit more, I loved all of them except for Mercredi's mother obviously. I hope to get that chance in this next game.

The Unity exe doesn't work for me.

I keep getting a glitch. When I talk to Marco my mouse no longer moves the camera around.

Five stars even though I didn't reach the ending by myself. The atmosphere was just great.

This was fun, this was just pure silly which is something I think more games need. I hope to see more absurd games or whatever other ideas you have.

I see a lot of potential in this game, hope you can make it to your liking.

Can't wait for the full game. Nice to have some more classic styled platformers.

This was just pure adorable.

Wait, who was the person Jason was talking to in the end?

You are onto something with these games, as long as you have ideas and still have drive to make them, I'd love to see more of 10-103.

I believe there needs to be a command to speed up the text and continue the text and if there is one for the latter, it seems to be on a delay which is not good. Otherwise the game was great.

I would get rid of the head bobbing of make an option as it can make some players, like myself, start to feel ill from playing

I loved the characters and the art style and I hope there will be more Fan Dungeon games in the future. Maybe have them be bigger in scope if you can get the resources.

I like the character designs and hope to see more like this. Nice subtle creepy vibe overall till the end.

The music was good, but the music when the mass blackout hit was amazing. I hope the composer does more work in the future.

I can't believe I didn't notice that, thanks man.

For me WASD controls didn't fully work, only S and D did any movement and that made the game very annoying to play and thus I didn't finish it. Since crouch is C and sprint is Left Shift I feel like this is something that should have been noticed and fixed.

The game has a very good atmosphere but I can't past opening room one in the inn. I've checked the graveyard, I have the guest book and the unfinished letter, and the room one and two key, but I can find no clue as to what to do next. The shed key ring says it has nine shed keys but I can't enter any of the sheds. I'd love to finished the game cause it seems like you have something but I honestly can't figure out how to procced further.

Looking around lags behind the mouse quite noitceably for me. I don't have much else to say since I didn't get far into the game because of this and so I think it would be unfair to make a judgement cause of that.

I'm going to have to wait for that walkthrough cause I looked all over the celing in the main room and the elevator room and there is nothing there and the coffin room has no way to make the light brighter as far as I can tell.

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I can't find the left half of the cross heart key and I have looked everywhere but it does not seem to exist. I also don't see what hints you're talking about, no hints popped up during gameplay for me.

Edit: It is on one of the chains in the coffin cave.

I liked both concepts and hope that if you ever get the inspiration to make either of these in to full games that you do so especially the second one.

While I can't say it is good, I think you are on to something with this. I hopw to see more games from you.

I really want to see what the non prototype version would be now.

Pure and adorable.